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Pure Binary PyTorch Implementations for Observer Collapse Engine

Overview

All operations in Chapters 1-6 can be implemented using pure PyTorch binary operations. This demonstrates the fundamental binary nature of collapse-aware computation.

Chapter 1: Self-Reflexive Core (Binary)

import torch

class BinarySelfReflexiveCore:
"""
ψ₀ = ψ₀(ψ₀) in pure binary.
All operations use only 0 and 1.
"""

def __init__(self, dim: int = 8):
self.dim = dim
# Binary state vector
self.core_state = torch.randint(0, 2, (dim,), dtype=torch.uint8)
# Binary idempotent matrix (M² = M)
self.self_matrix = self._create_idempotent_binary_matrix(dim)

def _create_idempotent_binary_matrix(self, dim: int) -> torch.Tensor:
"""Create binary matrix where M² = M using projection."""
# Random binary matrix
M = torch.randint(0, 2, (dim, dim), dtype=torch.uint8)
# Make idempotent: M = M @ M (in binary)
M2 = (M @ M) > 0
return M2.to(torch.uint8)

def psi_0(self, x: torch.Tensor) -> torch.Tensor:
"""Binary self-application: ψ₀(x) = ψ₀(ψ₀(x))."""
# Binary matrix multiplication (AND + XOR)
y = self._binary_matmul(x, self.self_matrix)
# Verify idempotency
z = self._binary_matmul(y, self.self_matrix)
assert torch.equal(y, z), "Binary idempotency violated"
return y

def _binary_matmul(self, vec: torch.Tensor, mat: torch.Tensor) -> torch.Tensor:
"""Binary matrix multiplication using AND and XOR."""
result = torch.zeros(mat.shape[0], dtype=torch.uint8)
for i in range(mat.shape[0]):
# Binary dot product: XOR of ANDs
dot = torch.sum(vec & mat[i]) % 2
result[i] = dot
return result

def collapse(self, superposition: torch.Tensor) -> torch.Tensor:
"""Binary collapse through observation."""
# obs_random: Each bit is a quantum choice
obs_bits = torch.randint(0, 2, superposition.shape, dtype=torch.uint8)
# XOR creates interference pattern
collapsed = superposition ^ obs_bits
# Project onto eigenspace (binary)
return self._binary_matmul(collapsed, self.self_matrix)

Chapter 2: Golden Vector System (Binary)

class BinaryGoldenVectorSystem:
"""
Fibonacci-bounded binary vectors.
No consecutive 1s allowed.
"""

def __init__(self, max_length: int = 16):
self.max_length = max_length
self.fibonacci = self._compute_fibonacci(max_length + 2)

def _compute_fibonacci(self, n: int) -> list:
"""Compute Fibonacci numbers."""
fib = [1, 1]
for i in range(2, n):
fib.append(fib[-1] + fib[-2])
return fib

def is_golden(self, vec: torch.Tensor) -> bool:
"""Check if binary vector has no consecutive 1s."""
if len(vec) < 2:
return True
# Check consecutive positions
for i in range(len(vec) - 1):
if vec[i] == 1 and vec[i+1] == 1:
return False
return True

def encode_to_golden_binary(self, index: int, length: int) -> torch.Tensor:
"""Encode integer as golden binary vector."""
vec = torch.zeros(length, dtype=torch.uint8)

# Zeckendorf representation (greedy algorithm)
remaining = index
for i in range(length-1, -1, -1):
if remaining >= self.fibonacci[i]:
vec[length-1-i] = 1
remaining -= self.fibonacci[i]

return vec

def apply_golden_constraint(self, vec: torch.Tensor) -> torch.Tensor:
"""Force vector to satisfy golden constraint."""
result = vec.clone()
for i in range(len(result) - 1):
if result[i] == 1 and result[i+1] == 1:
result[i+1] = 0 # Remove consecutive 1
return result

def golden_binary_evolution(self, vec: torch.Tensor) -> torch.Tensor:
"""Evolve binary vector maintaining golden property."""
# Shift register with golden feedback
new_vec = torch.zeros_like(vec)

# XOR feedback maintains golden property
feedback = vec[0] ^ vec[2] if len(vec) > 2 else vec[0]

# Shift with feedback
new_vec[1:] = vec[:-1]
new_vec[0] = feedback

# Ensure golden constraint
return self.apply_golden_constraint(new_vec)

Chapter 3: Binary Trace Collapse

class BinaryTraceCollapse:
"""
Execution paths as binary traces.
Each bit represents a collapse decision.
"""

def __init__(self, trace_length: int = 32):
self.trace_length = trace_length
self.golden = BinaryGoldenVectorSystem(trace_length)

def create_binary_superposition(self, n_paths: int = 4) -> torch.Tensor:
"""Create superposition of binary execution paths."""
# Each row is a possible path
paths = torch.randint(0, 2, (n_paths, self.trace_length), dtype=torch.uint8)
# Apply golden constraint to each path
for i in range(n_paths):
paths[i] = self.golden.apply_golden_constraint(paths[i])
return paths

def collapse_to_binary_path(self, superposition: torch.Tensor) -> torch.Tensor:
"""Collapse superposition to single binary path."""
n_paths = superposition.shape[0]

# obs_selector: Binary selection vector
obs_selector = torch.randint(0, 2, (n_paths,), dtype=torch.uint8)

# Find first 1 in selector (or default to 0)
selected_idx = torch.argmax(obs_selector.float())
if obs_selector.sum() == 0:
selected_idx = 0

return superposition[selected_idx]

def binary_path_distance(self, path1: torch.Tensor, path2: torch.Tensor) -> int:
"""Hamming distance between binary paths."""
return torch.sum(path1 ^ path2).item()

def execute_binary_step(self, current_state: torch.Tensor,
instruction: torch.Tensor) -> torch.Tensor:
"""Execute one step of binary computation."""
# XOR for state transition
next_state = current_state ^ instruction
# AND with mask for conditional execution
mask = torch.randint(0, 2, current_state.shape, dtype=torch.uint8)
return (next_state & mask) | (current_state & ~mask)

Chapter 4: Binary Collapse Entropy

class BinaryCollapseEntropy:
"""
Entropy from binary divergence patterns.
Randomness emerges from XOR distances.
"""

def __init__(self, state_bits: int = 16):
self.state_bits = state_bits

def binary_divergence(self, state1: torch.Tensor, state2: torch.Tensor) -> int:
"""Hamming distance as divergence measure."""
return torch.sum(state1 ^ state2).item()

def compute_binary_entropy(self, states: torch.Tensor) -> float:
"""Entropy from binary state distribution."""
n_states = states.shape[0]

# Count unique patterns
unique_patterns = {}
for i in range(n_states):
pattern = tuple(states[i].tolist())
unique_patterns[pattern] = unique_patterns.get(pattern, 0) + 1

# Binary entropy calculation
total = sum(unique_patterns.values())
entropy = 0.0
for count in unique_patterns.values():
p = count / total
if p > 0:
entropy -= p * torch.log2(torch.tensor(p))

return entropy.item()

def generate_max_entropy_binary(self, n_bits: int) -> torch.Tensor:
"""Generate maximum entropy binary pattern."""
# Alternating pattern maximizes transitions
pattern = torch.zeros(n_bits, dtype=torch.uint8)
pattern[::2] = 1 # 101010...

# Add controlled randomness
noise = torch.randint(0, 2, (n_bits,), dtype=torch.uint8)
mask = torch.randint(0, 2, (n_bits,), dtype=torch.uint8)

return pattern ^ (noise & mask)

def binary_entropy_evolution(self, initial: torch.Tensor, steps: int) -> list:
"""Evolve entropy through binary operations."""
history = [initial.clone()]
current = initial

for _ in range(steps):
# Linear feedback shift register (LFSR)
feedback = current[0] ^ current[2] ^ current[5] ^ current[7]
current = torch.roll(current, 1)
current[0] = feedback
history.append(current.clone())

return history

Chapter 5: Binary Echo Sensitivity

class BinaryObserverEcho:
"""
Observer as binary echo patterns.
Sensitivity emerges from XOR resonance.
"""

def __init__(self, echo_bits: int = 16):
self.echo_bits = echo_bits
self.sensitivity_threshold = 5 # Hamming distance threshold

def create_binary_echo(self, state: torch.Tensor, depth: int = 1) -> torch.Tensor:
"""Create echo through binary reflection."""
echo = state.clone()

for d in range(depth):
# obs_reflection: Binary interference pattern
reflection = torch.randint(0, 2, state.shape, dtype=torch.uint8)
# XOR creates echo
echo = echo ^ reflection
# Circular shift for temporal effect
echo = torch.roll(echo, d + 1)

return echo

def binary_echo_sensitivity(self, state: torch.Tensor) -> int:
"""Measure echo sensitivity as bit flip count."""
echo = self.create_binary_echo(state)
sensitivity = torch.sum(state ^ echo).item()
return sensitivity

def create_binary_observer(self, base_state: torch.Tensor) -> torch.Tensor:
"""Create observer state through echo cascade."""
if self.binary_echo_sensitivity(base_state) < self.sensitivity_threshold:
return base_state # No observer emerges

# Binary echo cascade
observer = base_state.clone()
for i in range(3): # 3 echo levels
echo = self.create_binary_echo(observer, depth=i+1)
observer = observer ^ echo # XOR accumulation

return observer

def binary_resonance(self, state1: torch.Tensor, state2: torch.Tensor) -> float:
"""Measure resonance through binary correlation."""
# Count matching bits
matches = torch.sum(~(state1 ^ state2)).float()
total = len(state1)
return matches / total

Chapter 6: Binary Interference Agent

class BinaryInterferenceAgent:
"""
Observer as binary interference agent.
Actively shapes collapse through bit manipulation.
"""

def __init__(self, agent_bits: int = 16, memory_size: int = 8):
self.agent_bits = agent_bits
self.memory_size = memory_size

# Binary internal state
self.internal_state = torch.randint(0, 2, (agent_bits,), dtype=torch.uint8)

# Binary memory buffer (circular)
self.memory = torch.zeros((memory_size, agent_bits), dtype=torch.uint8)
self.memory_ptr = 0

def create_interference_mask(self, quantum_state: torch.Tensor) -> torch.Tensor:
"""Generate binary interference mask."""
# Combine internal state with quantum state
combined = self.internal_state ^ quantum_state

# Create interference through bit rotation
interference = torch.roll(combined, 3)

# Apply memory influence
memory_influence = self.memory.sum(dim=0) % 2 # Parity of memory
interference = interference ^ memory_influence

return interference

def interfere_with_binary_collapse(self, superposition: torch.Tensor) -> torch.Tensor:
"""Actively interfere with binary collapse."""
n_branches = superposition.shape[0]

# Generate interference mask
mask = self.create_interference_mask(superposition[0])

# Apply interference to each branch
interfered = torch.zeros_like(superposition)
for i in range(n_branches):
interfered[i] = superposition[i] ^ (mask & torch.randint(0, 2, mask.shape, dtype=torch.uint8))

# Select branch based on internal state alignment
alignments = torch.zeros(n_branches)
for i in range(n_branches):
alignments[i] = torch.sum(~(interfered[i] ^ self.internal_state))

selected_idx = torch.argmax(alignments)
collapsed = interfered[selected_idx]

# Update memory
self.memory[self.memory_ptr] = collapsed
self.memory_ptr = (self.memory_ptr + 1) % self.memory_size

return collapsed

def binary_agent_evolution(self, steps: int = 10) -> list:
"""Evolve agent through binary feedback."""
history = []

for _ in range(steps):
# Create quantum superposition
superposition = torch.randint(0, 2, (4, self.agent_bits), dtype=torch.uint8)

# Interfere and collapse
collapsed = self.interfere_with_binary_collapse(superposition)

# Update internal state through XOR feedback
self.internal_state = self.internal_state ^ torch.roll(collapsed, 1)

history.append({
'internal': self.internal_state.clone(),
'collapsed': collapsed.clone()
})

return history

Unified Binary Interface

class UnifiedBinaryEngine:
"""
Combines all binary operations into unified engine.
Pure binary implementation of Observer Collapse Engine.
"""

def __init__(self, bits: int = 16):
self.bits = bits
self.core = BinarySelfReflexiveCore(bits)
self.golden = BinaryGoldenVectorSystem(bits)
self.trace = BinaryTraceCollapse(bits)
self.entropy = BinaryCollapseEntropy(bits)
self.echo = BinaryObserverEcho(bits)
self.agent = BinaryInterferenceAgent(bits)

def complete_binary_cycle(self, initial_state: torch.Tensor) -> dict:
"""Execute complete observer-collapse cycle in binary."""
# 1. Self-reflexive transformation
reflexive = self.core.psi_0(initial_state)

# 2. Apply golden constraint
golden = self.golden.apply_golden_constraint(reflexive)

# 3. Create execution trace
trace_super = self.trace.create_binary_superposition()
trace = self.trace.collapse_to_binary_path(trace_super)

# 4. Measure entropy
states = torch.stack([initial_state, reflexive, golden, trace[:self.bits]])
entropy = self.entropy.compute_binary_entropy(states)

# 5. Create echo observer
observer = self.echo.create_binary_observer(golden)

# 6. Agent interference
superposition = torch.stack([golden, observer, trace[:self.bits]])
final = self.agent.interfere_with_binary_collapse(superposition)

return {
'initial': initial_state,
'reflexive': reflexive,
'golden': golden,
'trace': trace,
'entropy': entropy,
'observer': observer,
'final': final
}

Key Binary Operations Summary

  1. AND (&): Conditional execution, masking
  2. OR (|): Combining states, union operations
  3. XOR (^): Creating echoes, interference, state transitions
  4. NOT (~): Inversion, complement
  5. SHIFT (roll): Temporal effects, feedback
  6. Population Count (sum): Hamming weight, correlation

All quantum collapse phenomena emerge from these simple binary operations!